Three Times a Week
If you do something for an hour or two once a week – go for a run, play a sport or an instrument, make some… Read More »Three Times a Week
If you do something for an hour or two once a week – go for a run, play a sport or an instrument, make some… Read More »Three Times a Week
David Pinsof (psychologist and one of the designers of Cards Against Humanity [Amazon UK]) has just popped into my list of People to Listen to… Read More »David Pinsof on Social Paradoxes
There is a world of difference between doing something for the first time, doing it a second time, doing it regularly, and doing it as… Read More »The first time takes twice as long
RULE TO KNOW WHEN THE MOVEABLE FEASTS AND HOLY-DAYS BEGIN EASTER-DAY, on which the rest depend, is always the First Sunday after the Full Moon,… Read More »Design Matters (21): Book of Common Prayer, built to last
We all get older; not everyone gets wiser. A wise person has learned: they make fewer of certain kinds of mistake – in particular the… Read More »Wise Guys
These excellent tips were prepared by my sister, an inveterate* traveller and former guidebook writer, for her kids in advance of a road trip and… Read More »Sharky’s tips for travelling
Social agreeableness – being able to get along with other people, being “low friction” – is a sort-of-virtue. It’s a helpful enabler of community and… Read More »Agreeableness and amiability
It is a profoundly erroneous truism, repeated by all copy-books and by eminent people when they are making speeches, that we should cultivate the habit… Read More »Alfred North Whitehead on abstraction and civilisation
Hat-tip: The Whippet #168 These excerpts are from Montero’s article Against Flow, in Aeon magazine. Recommended. Against the flow; or, Improving Everything When I was… Read More »Barbara Gail Montero on flow and sprezzatura
Read, then read again replacing “software” with “your social program” or “your business”: Software is a temporary garden whose fate is inextricably intertwined with its… Read More »Baldur Bjarnason on theory-building, living code and team churn