Design matters (20): Ford Focus cup holder(s)
With apologies for the hastily taken snap, and the fluff. There are two cup holders, both wide enough for a large mug or bottle and… Read More »Design matters (20): Ford Focus cup holder(s)
With apologies for the hastily taken snap, and the fluff. There are two cup holders, both wide enough for a large mug or bottle and… Read More »Design matters (20): Ford Focus cup holder(s)
These extracts are from Craig Mod’s excellent essay Let’s Talk about Margins, one of the many things worth reading at craigmod.com. Recommended. I saw a… Read More »Design Matters (19): Craig Mod on margins and attention to detail
This graph seems designed to produce a kind of moral panic among European nations: “Our children are falling waaay behind kids in Asia (and Estonia)!”… Read More »Design matters 18: Misleading graph based on PISA 2018 data
The bottom of the barrel Like millions of other people, my shower consists of a large bucket of cold water and a plastic scoop or… Read More »Design Matters (15): Bucket Bath Edition (Kiramas 0318 vs Trixy GN311)
Singha (of Thai beer fame) – getting better every day.
So, game designers sculpt a form of agency and embed it in a game. And players submerge themselves in that sculpted agency. Games, then, turn… Read More »C. Thi Nguyen: games and agency; games as art
The Rules 1. Be kind: all else is details. 2. Remember that you are not your learners… 3. …that most people would rather fail than… Read More »Greg Wilson: Ten Rules for Teaching
I came across this paper via Ezra Klein’s NYT piece about Elon Musk and Twitter. It reads like a blend of Finite and Infinite Games… Read More »C. Thi Nguyen on Twitter, Gamification and Thin Metrics
So in computer science we’re in the business of formalising this how-to, imperative knowledge. How to do stuff. And the real issues of computer science… Read More »The Wizards (2): Harold Abelson on controlling complexity and real vs idealised systems
Computer Science isn’t Computer Science is a terrible name for this business. First of all, it’s not a science. It might be engineering, or it… Read More »The Wizards (1): Harold Abelson on the essence of computer science as formalising procedural knowledge