Samo Burja: Live and Dead Players
Whether you are examining past societies or living and acting within one today, it’s important to distinguish between live and dead players. A live player… Read More »Samo Burja: Live and Dead Players
Whether you are examining past societies or living and acting within one today, it’s important to distinguish between live and dead players. A live player… Read More »Samo Burja: Live and Dead Players
The Rules 1. Be kind: all else is details. 2. Remember that you are not your learners… 3. …that most people would rather fail than… Read More »Greg Wilson: Ten Rules for Teaching
Most of the artificial sweeteners already on the market are the result of pure dumb luck. The oldest was discovered by accident when Constantin Fahlberg,… Read More »Always lick your hands
I came across this paper via Ezra Klein’s NYT piece about Elon Musk and Twitter. It reads like a blend of Finite and Infinite Games… Read More »C. Thi Nguyen on Twitter, Gamification and Thin Metrics
Disclaimer: I’m not a computer scientist or mathematician. This post is about what I’ve learnt so far about Lambda Calculus. Most of the resources I’ve… Read More »Lambda Calculus for people a step behind me (2): Boolean Logic
This is a nice summary of the Lovecraftian worldview from James Lovegrove’s Sherlock Homes and the Miskatonic Monstrosities, to compare and contrast with your own.… Read More »Lovecraftian Theology; or, Holmes in the Hammam
Disclaimer: I’m not a computer scientist or mathematician. This post is about what I’ve learnt so far about Lambda Calculus. Most of the resources I’ve… Read More »Lambda Calculus for people a step behind me (1): Basics
THE YEAR WAS 2081, and everybody was finally equal. They weren’t only equal before God and the law. They were equal every which way. Nobody… Read More »Harrison Bergeron: Kurt Vonnegut imagines true equality
So in computer science we’re in the business of formalising this how-to, imperative knowledge. How to do stuff. And the real issues of computer science… Read More »The Wizards (2): Harold Abelson on controlling complexity and real vs idealised systems
Computer Science isn’t Computer Science is a terrible name for this business. First of all, it’s not a science. It might be engineering, or it… Read More »The Wizards (1): Harold Abelson on the essence of computer science as formalising procedural knowledge