C. Thi Nguyen: Games, agency and value plurality
Let me summarize my account of games… Games, I’ve argued, are the art form that works in the medium of agency. The game designer doesn’t… Read More »C. Thi Nguyen: Games, agency and value plurality
Let me summarize my account of games… Games, I’ve argued, are the art form that works in the medium of agency. The game designer doesn’t… Read More »C. Thi Nguyen: Games, agency and value plurality
“Waste not, want not,” is a great maxim and a terrible law. Unnecessary waste is bad… but if you value things along more than one… Read More »Waste what, want what
What we celebrate in this classroom is not knowledge per se but learning, and actions that help others learn. What troubles us is not ignorance… Read More »What we celebrate in this classroom is not knowledge…
This footage from 1979 shows how much Health and Safety culture has changed in less than a generation. Not a safety harness or carabiner in… Read More »Not long ago; or, Little by little (7): Fred Dibnah, Steeplejack – health and safety edition
For a given learner and learning outcome, the learner must: Be safe, healthy and comfortable (enough); Be motivated; Engage in relevant activity towards the learning… Read More »Pedagogical Paradigm (1): a learning system
One question I like to ask everyone, I’ll just give you a moment to think about: how many software devs are there out there in… Read More »Peter Wang: Scripting Society (PyCon US Keynote, 2022) – how many programmers does the world need?
The evolution of Mickey Mouse’s appearance is interesting… but not nearly as interesting as his pre-history and the business and technical factors wrapped up in… Read More »Animation History: The Surprising History of Mickey Mouse
Disclaimer: I’m not a computer scientist or mathematician. This post is about what I’ve learnt so far about Lambda Calculus. Most of the resources I’ve… Read More »Lambda Calculus for people a step behind me (4): Reading list, playlist
Alan Becker breaks down key elements of animation from Thomas and Johnston’s Disney Animation: The Illusion of Life. Recommended. Slow in, Slow Out; or, (Sine)… Read More »Alan Becker: Frank Thomas and Ollie Johnston’s 12 Principles of Animation (and a bit of the beauty of maths)
So, game designers sculpt a form of agency and embed it in a game. And players submerge themselves in that sculpted agency. Games, then, turn… Read More »C. Thi Nguyen: games and agency; games as art